Disclaimer: This mod is based on the TaP Redux mod (by probed1969) posted on the Rise of Nations Heaven site (link: Ron.heavengames.com). That being said, I have not asked the original author if I can use his work in this mod. If there are any complaints by the original author, I will put it down. Rise of Nations: Extended Edition Advance to the Steam Age Explore modified graphics, scenarios, replays, and more! Ready to share your creations with the world? Upload right from the in-game mod manager. In Rise of Nations there are: 18 Nations—each with special abilities and unique military units.
Rise Of Nations Enlightenment Age Units
Major differences from my point of view:- TTA has an action point allowance system mechanic, which causes downtime. On the other hand Nations features a streamlined 'do one action, next player's turn' thing. Should definitely speed up the game and do not cause downtime- No direct player vs.
Player conflict in Nations. In TTA you can attack another player, which is a no-no for me. In Nations when you start a war, your current military level is noted and anybody (including you) who has a lower level of military at the end of the round will suffer penalties of a war. Yet there's no direct attacking, no ganging up on one player etc.That's about it, there are more differences, but these proved to be crucial for me, a euro fan. While Through the Ages already took out the dudes on a map leaving conflict-loving gamers wondering if this still is a civ game, Nations goes a step further and is the 'euro-ized' version of Through the Ages. No direct conflict, streamlined mechanisms, short player turns and playing time at the cost of strategic depth and variety.
Hardcore BGG gamers will continue to favour Through the Ages, my vote as a euro gamer averse to direct player targetting in euro games goes for Nations.True. But if you have played over 100 games of TTA you may want some variety from time to time. While Through the Ages already took out the dudes on a map leaving conflict-loving gamers wondering if this still is a civ game, Nations goes a step further and is the 'euro-ized' version of Through the Ages. No direct conflict, streamlined mechanisms, short player turns and playing time at the cost of strategic depth and variety. Hardcore BGG gamers will continue to favour Through the Ages, my vote as a euro gamer averse to direct player targetting in euro games goes for Nations.I disagree with both the bolded text and the underlined text.Strategic depth and variety are easy wins for Nations. The cards aren't always the same and you aren't just playing for specific winning combos.
In addition the balancing mechanism means you can teach new players and let them compete against you (even if you have 100 plays, whereas in TTA a new player would get crushed by someone with 100 plays every single time even if the guy with 100 plays is a bad TTA player). TTA scales like chess (and while I am not saying that is bad, it isn't fun to play with people with significantly more experience than you have, unless your goal is to become a skilled TTA player).Again because of the balancing mechanism I can really challenge myself with Nations while teaching new players who are going to have a fairly easy time of it (try only getting one resource per turn when you don't grow your population). I am a hardcore gamer (WiF, EiA, 7 Ages, etc.) but I would rather play Nations where the skill is managing your resources while out maneuvering your opponents for better VP engine rather than TTA where knowing the cards and playing for the combos will decide the winner most of the time.I am not a TTA hater and I know it deserves its place at/near the top of the list for well designed strategic games but it is a game for people who want to commit to mastering it or groups where everyone is about the same skill level with it, at least IMO. I'm struggling here.Big TtA fan. But only online. I don't have the time nor patience for the physical game these days.So Nations sounded great. I bought it blind at Essen.I now have it set up on my table and have ready the rules in detail.
It is extremely difficult to read and not just compare to TtA.I've sat and played a few dummy turns, just to get the feel of it. Now maybe it's the mood I'm in, but I've struggled with it. It's not grabbing me, and just keep opening up my ipad to see if it's my turn on one of my multiple BGO TtA games.It is VERY similar to TtA in a lot of ways. But then, it's not TtA. Now that's not necessarily a bad thing (despite my 10 rating, I can appreciate the faults people refer to), I'm just not sure at this stage. I've played one round and just started the second, but I'm considering packing it up for another time.
Rise Of Nations Age Of Tanks
And I know 'another time' usually means a long time and isn't good.I want to like it. There is the possibility that my wife will play it. It's TtA lite. Simulating multiple players is not a good idea, it is really hard and you get none of the feeling in the game.
If you are solo then please try the solo game instead, you will be much better off.I agree with this. Much of the game is the prioritization of buying, outguessing your opponents anticipating what their priorities are and making sure your own priorities are met.Sometimes it is easy, if someone desperately needs resource X and there is only one building providing it seeing that is pretty easy and if you go before them you can decide if taking it first will help your own situation or will taking it cost you something you need more since their obvious choice is now removed.
Maybe your better move is to take a war (if your military is high) now you force them to consider military instead of that needed card.You have to weigh your opponents' needs and your own as well as weigh how likely they are to make a less optimal move for their own situation to put you in a less ideal situation. I wanted to make a similar post so i just hop in here.I just watched a review and it seemed like TTA lite.1) It seems streamlined by not having soo many different kind of cards which have different rules. It just has workers and not civil and military actions. TTA offers corruption, feeding and happyness so a lot of things to consider.2) What i really like is less downtime during turns. But if we sum it up, is downtime really reduced?In TTA you have your plan for your 4-7 civil actions and then you do your plan.
In Nations you have to adept for every worker.This makes it a more tactival game then TTA.3) War seems too abstratced in Nations. What are the reaons for this way to resolve war?I love TTA, so what do you think aabout my thoughts? I played Nations at BGG.con 2013 and here are my observations in comparison to Through the Ages:- Similar setup times between the two games- WAY less downtime between turns in Nations (BIG for me)- Nations is easier to teach to new players, less overwhelming- Nations doesn't have extensive card powers, mostly resource accumulation. This is a negative to me because I love card combos- No direct attacking in Nations, wars are indirect and the effects of losing a war can be mitigated (they still hurt though)- No event deck seeding in Nations, but the events are known ahead of time- You don't see all the cards in Nations, only a small number of each age's cards are used- The sliding markets work differently: in Nations new cards don't get dealt until the next round.
This helps with the downtime since you don't have to completely reevaluate the market every turn. At the same time, it makes turn order more important since prices static within a game round.Nations is different enough that it stands on it's own feet, but if you really love Through the Ages you probably don't need both.Overall, I think Through the Ages is probably the deeper game, more time with Nations will be needed to confirm. However, I like Nations FAR more because I prefer the streamlined gameplay, indirect combat and I felt the downtime in TtA was atrocious. 3) War seems too abstratced in Nations. What are the reaons for this way to resolve war?I love TTA, so what do you think aabout my thoughts?I think war represents times of conflict more than conflict between players per se. If you have enough military you 'fight off' the aggressors if not, you suffer losses.I think that downtime is less on Nations, because everyone only does one thing and then it is your turn again (and if you stay engaged you know what has changed since last you took a turn).
INFOThis mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer, although the computer can be quite a challenge on the higher difficulties.
Rise Of Nations Extended Edition
It also adds new gameplay features such as unique buildings and naval generals. It also tries to re-balance the entire game by adding unique units to underwhelming nations whilst removing unique units from overpowered ones.The mod is primarily multiplayer, as single player AI is not configured to handle all the changes yet. It has been in development since October 2016 and is frequently updated.THE CURRENT VERSION IS 6.0 B5 (updated 13/5/2019)For a full list of features check the modDB page below (click 'READ MORE' for full list to expand):-INSTALLING AND PLAYING THE MODJust click 'subscribe' and enable the mod in the 'Quick Game' lobby under 'mods'. The mod works in singleplayer and multiplayer. For multiplayer games: if you're loading a save game that was made while playing the mod, enable the mod first in the lobby and THEN load the save.If you're having problems with installation, check this article:-BUGS AND ISSUESIf you experience crashing and/or strange bugs, unsubscribe and re-subscribe to the mod. It works for most people. Also make sure that you're not subscribed to any other mods as that may also cause issues (reported by some users).Also be aware that 'Big Huge' size crashes the game on certain maps ('Atlantic Sea Power', 'East Meets West' and 'Nile Delta').
Set the size to 'Huge' or lower on these maps to avoid crashing.For a full list of possible bugs and issues and how to solve them read this article:-OTHER INFOYou can also join the mod group page so we can play some games and, in doing so, help me improve the mod:DMOD GROUP PAGE:Don't forget to rate the mod!:). I really can't praise this mod enough, as it really breathes new life into this ancient game.